Explore Wyrmstooth Barrow. The mercenaries will now be teleported to the top of the shaft in the Luminatory if they are really far away when entering the dragon's lair in Dimfrost Luminatory, if they are currently following. Bolmar and Geitrich's 'dragon killed' dialogue should now have more priority over other hello lines when a dragon dies nearby. Update on this, based on a post on reddit by someone claiming to be the author of Wyrmstooth. Adjusted acoustic settings for several interiors to better match the type of location. Replaced a Skyrim map that was left behind at Imperial Landing with the new Wyrmstooth Map. Roosting dragons should only be re-enabled after Wyrmstooth if they were previously already enabled through the main quest. Remastered Signy's new lines of dialogue. He also has a few new things to say. Fixed an issue where sometimes the day exploration tracks would play during the intro boat ride sequence. You should now be able to trade with Ja'Shavi-Dar as soon as you arrive on the island. Note: Affects new playthroughs only. Removed Yngfa, Balmir and Lalaine from the Lumberjack factions because it was giving them dialogue they didn't have voice acting for. The mercenaries should now wait in the room at the entrance to Dimfrost if they are not currently following you, after the long drop in the Wyrmstooth Barrow Crypt. Added some extra silence after the Wyrmstooth Barrow track. Removed some occlusion planes around the island that are no longer necessary. You should now be able to trade with Ja'Shavi-Dar as soon as you arrive on the island. Pages using DynamicPageList parser function, The Elder Scrolls V: Skyrim Special Edition, Better Falskaar and Wyrmstooth Map with Roads, Climates of Tamriel Compatibility for Bruma and Wyrmstooth, Wiseman303's Flora Fixes for Bruma and Wyrmstooth SE, This article is on the mod. Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum. Added temper recipes for the Gauntlets of Dentistry, Draugr Helmet, East Empire Company Shield, Marauder Shield, and Suleyk's dragon priest mask. Faelor is located east of Fort Valus and can be easily distinguished from other wolves by her rust-colored pelt. Fixed an issue with the Giant's Club where it didn't have enough charge to knock targets into the air. But is the dragon stirring up trouble with a particular reason and what sinister motive does it have for its actions? Battle across new landscapes and through new dungeons. Fixed a few minor object placement issues. You can now leave the mercenaries behind during Barrow of the Wyrm if you want to do the dungeon on your own. Removed the asterisks from combat dialogue. Wyrmstooth By Jonx0r https://archive.org/details/Wyrmstooth1.17BI am showing ver1.16, the first dragon encounter is glitchyPatreon https://www.patreon.com/. Except the bedrolls, in case the player needs to sleep there. The steampool dragons should now be a bit tougher too. Added a location encounter to bring Theodyn Bienne to the nearest town you visit when you meet quest start requirements so Wyrmstooth can start quicker. Faelor is now set to ignore combat when you initially meet the wolf to try and prevent a dialogue issue from occurring. Day/Night soundtracks should no longer play over dungeon soundtracks. Having Vulom teleport around also helped fix an issue where he'd stop casting spells at the player after awhile. Alberthor's falmer should no longer follow the player out of Dimfrost. Steam Community :: Guide :: The Elder Scrolls V Skyrim: Wyrmstooth - Full Walkthrough Guide Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. You can now sleep in the dockmaster's house if you need to. Disabled trespass dialogue for Stonehollow residents where a guard is called when there are no guards around yet to call. It was created by Jonx0r and featured an entirely new main questline, side quests, new NPC characters and an original soundtrack composed by Len van der Stadt. Vulom no longer leaves ash piles behind when unsummoned. The task may seem simple enough - slay a dragon thats stirring up trouble. Increased Vulthurkrah's level scaling and damage resistance. Elmera should stop tending to Ja'Shavi-Dar once you enter the barrow. Added 20 new day and night exploration palette tracks. Remastered voice acting for Leone Laenius. Gundlof Windsinger can now be found performing for the marauders at Cragwater Cavern before purchasing the main hall upgrade for Fort Valus. Thanks for watching our Skyrim Top 10 Mods!Like our videos and want to support us? Alberthor's falmer will be killed off during Vulthurkrah's dragon den sequence if the player had somehow skipped the trigger and dialogue outside the Luminatory in Dimfrost. Day/Night soundtracks should no longer play over dungeon soundtracks. Added a toggle in the MCM to automatically reset Faelor after combat to fix the issue where you aren't able to speak with her. Fixed conditions on new day and night tracks. So for those coming across this later, here's where you have to go: Dockmaster's House (Journal) ->Donnar at frostwind folly (southeast on the island, also a journal) -> cragwater camp (journal) -> find a small boat northeast of fort moonwatch (note) -> belognir's borg (journal) -> krakevisa (cube) -> back to frostwind folly to use the cube Removed the 'Marked For Death' shout from Vulthurkrah. Daniel Coffey (Lurius Liore up to 1.19.5)David Bodtcher (Alberthor, Balmir up to 1.19.8, Hroldar, Sigur, Geitrich up to 1.19.4)Tim Morgan (Theodyn Bienne up to 1.19.4)Andrew Miller (Vulthurkrah)Adriana Beals (Daenlit, Elmera (up to 1.19.5), Spriggan Matriarch up to 1.19.4)Ben Britton (Athir, Vulom, Holmar)Dan Marfleet (Shargam and Bolmar up to 1.19.4, Hulgard up to 1.19.5, Castus Arius, Ynglod Ironbender, Skonjar)Randy Westbrook (Dunyick, Vontus Laenius, Nalion)Cassandra Wladyslava (Ajira, Shomara, Svenja (up to 1.19.5), Lalaine Laenius, Gildan, Thelma (up to 1.19.5), Helga the Haggard)Matthew Dixon (JaShavi-Dar, Speaks-Many-Tongues, Plants-Bitter-Seeds, Sits-With-Beetles, Mudcrab Merchant)Avery Smithhart (Yngfa up to 1.19.8, Leone Laenius, Rose)Sienna Crichton (Signy)Dinesh Alvis (Theodyn Bienne from 1.19.4 onwards)Eli Harris (Shargam from 1.19.4 onwards)Chuck Brown (Ulfgar)Katie Burke (Lorumend)Storm Watters (Spriggan Matriarch from 1.19.5 onwards)Tim Wells (Geitrich from 1.19.5 onwards)Jon Brattin (Bolmar from 1.19.5 onwards)Andrew Dickson (Hulgard from 1.19.6 onwards)Luna Freya (Elmera from 1.19.6 onwards)Carly Danielson (Thelma from 1.19.6 onwards)Elena Hark (Svenja from 1.19.6 onwards)Jack Whitney (Lurius Liore from 1.19.6 onwards)Timothy Banfield (Alka from 1.19.6 onwards, Balmir from 1.20 onwards)Mia Jabara (Yngfa from 1.20 onwards)Ken Marsiglia (Gjalrunn)Nastasia Marquez (Glendora)Amrit Sandhu (Krakevisa Ritual Mage)Blary (Ingredients Wall Art resource)Artisanix (Paintings and Frames resource)Duncanlarsen1 (Wyrmstooth Paper World Map: http://www.nexusmods.com/skyrim/mods/84734)Jon Polenz (Project Lead, Story, Level Design, Quest Design, Alka up to 1.19.5)Len van der Stadt (Audio Director, Composer)Soundtrack is exclusively composed and produced for Wyrmstooth by Len van der StadtCopyright 2013 by Len van der Stadt, All rights reservedwww.leonvanderstadt.com, This mod is opted-in to receive Donation Points. Made a minor change to the way the steampool dragon encounter starts so the second dragon triggers after the first. Replaced the marauders in the pressure plate room of the refectory with adventurers. Fixed some z-fighting in a bedroom in Krakevisa Midden. Added a toggle in the MCM to automatically reset Faelor after combat to fix the issue where you aren't able to speak with her. Reduced the max level of the mercenaries to 40. Set up relationships between the mercenaries. Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot. If Erikur is dead, the Nighthunter's Locket will now be added to his coffin during Daenlit's sidequest instead. The Bloodletter dagger had 0 enchantment. Log in to view your list of favourite games. Changed the Fort Valus guard template to fix an issue where sometimes the guards would have the wrong voice. Re-recorded Theodyn Bienne's dialogue and gave him more to say. Signy (the blacksmith's daughter) now has new dialogue and a new sidequest. Added more reverb to the refectory marauder's voice. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Remade the WTFXVolumeMist.nif file using FXVolumeMist.nif from SSE to try and fix a graphical issue that only manifests on Xbox (SSE only). Search the barrow entrance for a clue. Reduced the chance of Shargam saying 'You're next, play-thing!'. The mod was first uploaded to Nexus Mods in October 2012 but was later removed from Nexus Mods, Steam and Mod DB in May 2016 at the author's request. Fixed an animation issue where Lorumend would occasionally fail to play the instrument animation immediately when a performance starts. Remastered voice acting for Ja'Shavi-Dar. Added a new blacksmith, apothecary and mage vendor to Cragwater Cavern. Retrieve Goreduster and enter the barrow. Made a few cosmetic changes to Fort Valus to mostly to make the exterior better match the interior. All regions and locations around the island. Fixed an issue where autosaves could potentially be triggered by NPCs. Fort Valus staff are now set up to ignore friendly hits. Fixed some missing voice acting for the new wait/follow commands for the mercenaries that was accidentally left out of the SSE port. Re-recorded Bolmar, Geitrich and the Spriggan Matriarch and gave them more to say. Faelor no longer replaces your current animal companion when she starts following before A Howl Load Of Trouble has been completed. Repositioned the secondary lever for the pressure puzzle in the refectory so it's more visible. Lurius should no longer talk about the island while enroute to the barrow if the player is too far away to hear him speak. Generated TVDT occlusion for the Dimfrost and Wyrmstooth worldspaces. Reclaiming the Past is now listed in your journal as a Miscellaneous objective. I need thislol. Adjusted the position of a few very slightly mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. The enemies spawned at Ancient's Ascent should now engage the playerbefore the player reaches Vulthurkah so they don't interfere with his dialogue. Category:Skyrim: Wyrmstooth Miscellaneous Quests | Apexpedia | Fandom Beast Mode Wiki 201 pages Explore Wiki Content Community in: Skyrim: Wyrmstooth, Quests By Mod Skyrim: Wyrmstooth Miscellaneous Quests Category page Edit The following is a list pertaining to miscellaneous quests in Wyrmstooth. The powerful open-source mod manager from Nexus Mods. The guard barracks at Stonehollow are now flagged as a public area. Elmera now joins up with you outside the entrance to Wyrmstooth Barrow crypt. He used to be in service of the Fighters Guild in Cyrodiil before deciding to leave for Skyrim in search for more . Retrieve Goreduster and enter the barrow. Quest items associated with 'Barrow of the Wyrm' are therefore now also droppable once this quest is finished. Don't warn me again for The Elder Scrolls V: Skyrim View Page Cancel Having Vulom teleport around also helped fix an issue where he'd stop casting spells at the player after awhile. Made his Drain Life spell stronger to compensate. Repositioned the secondary lever for the pressure puzzle in the refectory so it's more visible. All the spriggans now need to be defeated at Gronndal Grove when siding with Bolmar during A Priceless Commodity. Moved hellos from WTDragonHunt to WTDialogueIdle. By default, Wyrmstooth starts once the player reaches level 10 and has finished Way of the Voice in the main questline, but you can change starting requirements in the Wyrmstooth MCM. Fixed a performance issue in the dockmaster's house. Skyrim Mods Showcase: Wyrmstooth. 1. The quest 'Barrow of the Wyrm' now shuts down properly and no longer stays running in the background after you complete it. Mind-control a draugr to solve a unique dungeon puzzle. Ideally you should keep this off until you need to speak with her. The mercenaries now only give you their sidequests when they're on Wyrmstooth. Added some extra silence after the Wyrmstooth Barrow track. In May 2017 the mod resurfaced on Archive.org with version 1.17A and later with v1.17B and 1.18 alongside an SSE port. Adjusted Vulthurkrah's leveling to scale a bit better with the player. Remade the WTFXVolumeMist.nif file using FXVolumeMist.nif from SSE to try and fix a graphical issue that only manifests on Xbox (SSE only). Battle across new landscapes and through new dungeons in this expansion-sized mod. Dawnguard should no longer choose Stonehollow for radiant quests before you visit the island. It covers: Manual installation. Faelor's AI is now forced to re-evaluate immediately after being dismissed. You can start it by reading a new note on the bulletin board in Stonehollow next to the blacksmith's house. Faelor's AI now updates immediately once A Howl Load Of Trouble has been completed. Fixed an issue with the Spriggan Matriarch's model being invisible. The Spriggan Matriarch is now flagged as essential until you side with the miners. The Phantom Form actor should now have a female body if the player character is female. Removed a couple traps that were in obnoxious spots. Added ownership to the refectory adventurer's gear. Rebuilt tree LOD as part of object LOD for the SSE port as the Creation Kit wasn't packing the .lst files. Added a hint for solving the pressure puzzle in the refectory. This may also improve stability. Having too many can actually degrade performance. WTMUSDungeon06 has been repurposed to play during Vulthurkrah's speech in his lair in Dimfrost. Removed Hulgard and Ynglod from the JobBlacksmithFaction because it's unnecessary for them to be in it. You don't feel like playing an another game and it's a very good thing. You can pay a toll at the gate guard to enter the camp. Fixed an overlapping dresser in Fort Moonwatch Quarters. Fixed a few mistakes in Alberthor's subtitles. Over 1000 lines of new recorded voice acting. Made a duplicate ShoutFromPerch package template for Vulthurkrah to work around problems introduced by other mods changing the way the original package template functions. The guards at Chillwater will now defend Balmir and Yngfa if they are attacked. Excluded the mannequins in Fort Valus Muster from bard audiences. Made a slight adjustment to the roombounds in Cragwater Cavern to improve performance. The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. Fixed an issue where Shargam wasn't being dismissed properly if the player dismissed him on Wyrmstooth. Expanded Wyrmstooth Barrow Temple and Wyrmstooth Barrow Refectory. Removed Hulgard and Ynglod from the JobBlacksmithFaction because it's unnecessary for them to be in it. But things never quite go that easily. The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. Sneaking past without paying will make them hostile. The steampool dragons should now be a bit tougher too. Gundlof Windsinger can now be found performing for the marauders at Cragwater Cavern before purchasing the main hall upgrade for Fort Valus. In February 2021 the mod has seen an official return to Nexus Mods, Steam and Bethesda.net with the release of 1.19 and 1.19.1. So no more hiding. The quest 'Barrow of the Wyrm' now shuts down properly and no longer stays running in the background after you complete it. Faelor now does a bit more damage to enemies in combat. Adjusted Vulthurkrah's leveling to scale a bit better with the player. Awesome!! Added temper recipes for the Gauntlets of Dentistry, Draugr Helmet, East Empire Company Shield, Marauder Shield, and Suleyk's dragon priest mask. Added an option to the MCM to alert you when Wyrmstooth starts up in the background. If your game is freezing at certain parts of the dungeon, the game is trying to make an Autosave. Reduced duration of draugr swarm and made them slightly less likely to occur. Sneaking past without paying will make them hostile. Fixed an issue with the Chillwater Mill guards not arresting the player if the player is caught breaking the law. Reduced the volume of the new flute performances. Wyrmstooth adds in a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Lurius is now teleported to the Red Wave interior if the player sleeps at the start of Barrow of the Wyrm, just in case a mod breaks pathfinding to the Red Wave. Added a new track that plays when Vulthurkrah is defeated. Fixed a minor lighting issue in Fort Valus muster that occurs before purchasing upgrades. The Spriggan Matriarch is now flagged as essential until you side with the miners. A challenging new quest with an exciting dragon battle. New notes will be posted as you progress through the main quest and as certain things happen. Vulthurkrah now shouts the player to the ground with a 'Dragonbornrend' shout before speaking. An immersive new quest that takes you to the large island of Wyrmstooth. Hunters on Wyrmstooth should no longer refer to a Jarl. The main quest. Fast traveling to Frostwolf Crag shouldn't place the player on the mountainside anymore. But things never quite go that easily. Battle across new landscapes and through new dungeons. Introducing 'The Naked Nord', a short side quest with multiple outcomes based on your actions. Turning on the Spriggan Matriarch is now possible after agreeing to help the spriggans. Moved the random encounter near Chillwater Mill a bit further away. The quest 'Barrow of the Wyrm' no longer starts in the background when the mod is loaded. All rights reserved. Valstadt can no longer be staggered in combat. Optimized performance at Wyrmstooth Docks and Fort Moonwatch a bit more. Shargam now always spawns in with a Steel Battleaxe as his default weapon. How do I get back? Fixed a potential lighting issue after the round door in the refectory. Vulom will now teleport around during his fight if he has 10% health remaining or more to be a pain in the ass. Fixed an issue with the wispmothers not being aggressive when they load in. Added a new blacksmith, apothecary and mage vendor to Cragwater Cavern. Valstadt can no longer be staggered in combat. Getting Goreduster and opening the barrow entrance before reading the bandit journal no longer adds a quest objective for getting the sword that you already have. Added an extra bed and a bedroll to Fort Valus common house. Vulthurkrah now shouts the player to the ground with a 'Dragonbornrend' shout before speaking. Restored Athir and Shargam's comment scene about the town ablaze as the mercenaries enter Stonehollow for the first time. Random encounters involving the mercenaries no longer occur if they are your current follower. The mercenaries now accompany Lurius as he travels to the Red Wave at Solitude docks, rather than them all traveling separately. Fixed an animation issue where Lorumend would occasionally fail to play the instrument animation immediately when a performance starts. Rose should no longer speak about Nalion before Nalion and Gildan move to Wyrmstooth. A cell near the coast north of Fort Moonwatch had one too many land textures in two quads. The objective to unlock the door to Blind Robber's Cache now has a quest marker pointing to the door. Roosting dragons should only be re-enabled after Wyrmstooth if they were previously already enabled through the main quest. Expanded Frostwind Folly to make it a bit less linear. Elmera's AI now updates immediately once Vulthurkrah has been defeated. Similarily, all the miners now need to be defeated when siding with the Spriggan Matriarch. All side quests. Added a notice board outside the tradehouse with notes pointing to some of the sidequests available around the island. The task may seem simple enough: slay a dragon that's stirring up trouble. One of them has a hint for getting the gate open. Made a few more changes to the book 'History of Wyrmstooth'. A Clear Map Of Skyrim - Water for ENB Patch, AiO COMPATIBILITY PATCH FOR THE PEOPLE OF SKYRIM COMPLETE, Better Falskaar and Wyrmstooth Map With Roads, Bruma and Other Patches for Convenient Horses, Crazy Caco's Creation Club Collection (CCCCC), Dragon Claws Auto-Unlock - Script-based Patcher, Enigma Series Compatibility Patches (Official), Fan Art Loading Screen Replacer for New Worldspaces, High Poly NPCs - Wyrmstooth and Beyond Reach, Lanterns Of Wyrmstooth (Unofficial LOS II addon for Wyrmstooth), Legacy of the Dragonborn - Craftloot Sort and Storage FormList Patches (FLM), Legacy of the Dragonborn Artifact Immersion Patch Collection, Logical Kanj's Dining Set Weapons and Better Equipped Chefs, Midwood Isle - Wyrmstooth Spell Consistency Patch, Midwood Isle - Wyrmstooth Spell Consistency Spanish Patch - Parche en castellano, Modest - Frostall Food and Drinks - Lexy's LOTD Unofficial Patch, My Road Signs are Beautiful - Multilingual HD Retexture - SE, Non-Native Bugs for Legacy of the Dragonborn Gardens (FLM), Spell Research Patch Compendium Redux 357 patches, VanillaPlus - HighPoly Childrens Patch Compendium, Wares of Wyrmstooth - Wares of Tamriel Alternate Location, Webmetz's More Growable Plants - Wyrmstooth, Wyrmstone And Brymstone Curator's Companion Patch, Wyrmstooth - Brimstone and Wyrmstone Armory (and Legacy of the Dragonborn Display Patch), Wyrmstooth - Creation Club Ingredient Patches, Wyrmstooth - Mysticism Spell Consistency Patch, Wyrmstooth and Odin - Ease Burden Consistency, Only necessary if you install the Wyrmstooth option, only required for the Wyrmstooth patch, drink edits. Added an option to turn off Autosaves in the MCM. Placeable bear traps sold by Ja'Shavi-Dar and found in some dungeons across the island. Signy's sidequest is now only available once Barrow of the Wyrm has been completed. Re-recorded Bolmar, Geitrich and the Spriggan Matriarch and gave them more to say. This should help alleviate some stuttering caused by a bunch of large quests starting all at once as soon as the mod loads. Enter Wyrmstooth Barrow. Fixed conditions on new day and night tracks. Below is a list of the default Skyrim installation locations: C:\Program Files\Steam\steamapps\common\skyrim\data or for 64-bit Windows: C:\Program Files (x86)\Steam\steamapps\common\skyrim\data 2. Faelor now does a bit more damage to enemies in combat. Fixed an issue with Bolmar not being killable during A Priceless Commodity. Faelor's AI is now forced to re-evaluate immediately after being dismissed. Adjusted the position of a few mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. All rights reserved. Added multilingual variables to the MCM to allow it to be translated easier. Log in to view your list of favourite games. Set up relationships between the mercenaries. Fixed a minor lighting issue in the new ice cave section of Haetar's Cave. Fight through one of the biggest dungeons in Tamriel with a group of followers. Fixed an issue where sometimes the day exploration tracks would play during the intro boat ride sequence. Added a notice board outside the tradehouse with notes pointing to some of the sidequests available around the island. The following is a list pertaining to characters who can initiate quests in Wyrmstooth: Apexpedia. Added an option to the MCM to scale up the health of bosses if the player can kill the boss in 4 hits or less. Fixed a scripting issue that could occur if you started Malentis' boss fight and left Krakevisa without killing him. Added an objective to visit the notice board when an NPC mentions it for the first time. Fixed a minor issue with weather in sub regions not set to override main region weather. Fixed another issue where sometimes phantom form would spawn in with a male body if the player character is female. The marauders at Cragwater are no longer immediately hostile. Wyrmstooth now starts by default at the end of 'Way of the Voice' rather than at the start of it. Ideally you should keep this off until you need to speak with her. Fixed an issue with the Chillwater Mill guards not arresting the player if the player is caught breaking the law. * You may reuse any portions of papyrus scripting in your own projects. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Wyrmstooth feels satisfying in that it is easily it's own self-contained adventure or can also be apart of the Dragonborn's quest. Confirm you have the following files in your Skyrim data folder: Wyrmstooth.esp . Main Page; Discuss; All Pages; Community; Interactive Maps; Recent Blog Posts; Wiki Content. The Phantom Form actor should now have a female body if the player character is female. Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum. Wyrmstooth NPCs are now placed into their positions only once you meet quest start requirements. Fixed a roombound issue with one of the walls in Fort Moonwatch. Included script source in the release. Moved the Fort Valus staff over to PlayerFaction from WEPlayerFriend to try and fix a weird issue where the player would be flagged as trespassing when trying to sleep in Fort Valus Muster despite that cell being marked as a public space. How do I get there after the quest called Wyrmstooth? Lurius should no longer talk about the island while enroute to the barrow if the player is too far away to hear him speak. Vulom no longer leaves ash piles behind when unsummoned. Vote 0 comments Best Add a Comment More posts you may like r/skyrimmods Join 28 days ago Saints and Seducers Extended Cut is out. All the bandits responsible for killing Dunyick are now marked as quest targets in A Howl Load Of Trouble. Fixed an issue where sometimes Vulom didn't play the animation where he'd rise up out of his sarcophagus. Note: Affects new playthroughs only. If Erikur is dead, the Nighthunter's Locket will now be added to his coffin during Daenlit's sidequest instead. Made a few more changes to the book 'History of Wyrmstooth'. Similarily, WTRebuild now only starts when 'Barrow of the Wyrm' finishes. Added an option to turn off Autosaves in the MCM. Removed the restoration perks from Vulom as he no longer uses healing spells aside from Drain Life. It's now also possible to advance the quest by killing the spriggan matriarch before even speaking with her. Quest items associated with 'Barrow of the Wyrm' are therefore now also droppable once this quest is finished. Unlocks some cut content such as the shout Fiik Lo Sah (Phantom Form). Vulthurkrah may now appear in a random encounter in Skyrim with a burning merchant cart before you confront him at Ancient's Ascent. Getting Goreduster and opening the barrow entrance before reading the bandit journal no longer adds a quest objective for getting the sword that you already have. Reversed the skin tone change on Jonsi and Signy to make Wyrmstooth a bit more compatible with mods that make children look human. Hunters on Wyrmstooth should no longer refer to a Jarl. Fixed a scripting bug that caused Stonehollow to rebuild too quickly. * You may NOT use the music or the voice acting in another project. Removed a merchant chest and faction assigned to Elmera that she was not using. Remastered voice acting for Mudcrab Merchant. The Marauder Footman who steals the claw no longer flees to Herman's Holdout. Fixed an issue with Bolmar not being killable during A Priceless Commodity. In May 2017 the mod resurfaced on Archive.org with version 1.17A and later with v1.17B and 1.18 alongside a SSE port. Changed the Fort Valus guard template to fix an issue where sometimes the guards would have the wrong voice. Removed the quest marker pointing to the marauder's journal at the entrance to Wyrmstooth Barrow. Fixed an issue with some dungeons not having music. Gameplay Information NPCs People Creatures The guard barracks at Stonehollow are now flagged as a public area. Fixed an issue with the Giant's Club where it didn't have enough charge to knock targets into the air. I haven't been able to find it (tho I did find a wiki of sorts for it). Faelor's AI now updates immediately once A Howl Load Of Trouble has been completed. Faelor now plays an animation when given an instruction. Added a Wyrmstooth Paper Map based on the one by Duncanlarsen1, replacing the default Skyrim maps found around the island. Join me on a magical journey as we explore the island of Wyrmstooth to uncover a mysterious plot involving some asshole Dragon and why it's ruining the East . Made a minor level design change to Wyrmstooth Barrow Crypt. Reduced duration of draugr swarm and made them slightly less likely to occur. Remastered voice acting for Ja'Shavi-Dar. Removed a Falmer Hut that couldn't be entered in Dimfrost Animonculatory. Elmera's AI now updates immediately once Vulthurkrah has been defeated. Turning on the Spriggan Matriarch is now possible after agreeing to help the spriggans. Recompiled all scripts. Wyrmstooth is kinda like the DLC dragonborn, it's a dragonborn centric adventure that the ldb can experience while doing the main quest. The rumbling that starts when Vulthurkrah raises the dead in his lair should now stop immediately if the player skips the battle with the raised dead and goes outside. Wyrmstooth East Empire Company Armor Patch. Fixed another issue where sometimes phantom form would spawn in with a male body if the player character is female. Daniel Coffey (Lurius Liore up to 1.19.5)David Bodtcher (Alberthor, Balmir up to 1.19.8, Hroldar, Sigur, Geitrich up to 1.19.4)Tim Morgan (Theodyn Bienne up to 1.19.4)Andrew Miller (Vulthurkrah)Adriana Beals (Daenlit, Elmera (up to 1.19.5), Spriggan Matriarch up to 1.19.4)Ben Britton (Athir, Vulom, Holmar)Dan Marfleet (Shargam and Bolmar up to 1.19.4, Hulgard up to 1.19.5, Castus Arius, Ynglod Ironbender, Skonjar)Randy Westbrook (Dunyick, Vontus Laenius, Nalion)Cassandra Wladyslava (Ajira, Shomara, Svenja (up to 1.19.5), Lalaine Laenius, Gildan, Thelma (up to 1.19.5), Helga the Haggard)Matthew Dixon (JaShavi-Dar, Speaks-Many-Tongues, Plants-Bitter-Seeds, Sits-With-Beetles, Mudcrab Merchant)Avery Smithhart (Yngfa up to 1.19.8, Leone Laenius, Rose)Sienna Crichton (Signy)Dinesh Alvis (Theodyn Bienne from 1.19.4 onwards)Eli Harris (Shargam from 1.19.4 onwards)Chuck Brown (Ulfgar)Katie Burke (Lorumend)Storm Watters (Spriggan Matriarch from 1.19.5 onwards)Tim Wells (Geitrich from 1.19.5 onwards)Jon Brattin (Bolmar from 1.19.5 onwards)Andrew Dickson (Hulgard from 1.19.6 onwards)Luna Freya (Elmera from 1.19.6 onwards)Carly Danielson (Thelma from 1.19.6 onwards)Elena Hark (Svenja from 1.19.6 onwards)Jack Whitney (Lurius Liore from 1.19.6 onwards)Timothy Banfield (Alka from 1.19.6 onwards, Balmir from 1.20 onwards)Mia Jabara (Yngfa from 1.20 onwards)Ken Marsiglia (Gjalrunn)Nastasia Marquez (Glendora)Amrit Sandhu (Krakevisa Ritual Mage)Blary (Ingredients Wall Art resource)Artisanix (Paintings and Frames resource)Duncanlarsen1 (Wyrmstooth Paper World Map: http://www.nexusmods.com/skyrim/mods/84734)Jon Polenz (Project Lead, Story, Level Design, Quest Design, Alka up to 1.19.5)Len van der Stadt (Audio Director, Composer)Soundtrack is exclusively composed and produced for Wyrmstooth by Len van der StadtCopyright 2013 by Len van der Stadt, All rights reservedwww.leonvanderstadt.com, This mod is opted-in to receive Donation Points. Fixed a collision issue in the pillar puzzle room of Wyrmstooth Barrow Temple. EuroGamer, a British video game journalism website stated in 2021 that: Skyrim mod Wyrmstooth, considered one of the best new lands mods for Bethesda's fantasy game ever created".[1]. The objective 'Enter Wyrmstooth Barrow' now only becomes active after speaking to Lurius at Stonehollow, not before. Introducing 'The Naked Nord', a short side quest with multiple outcomes based on your actions. WTMUSDungeon06 has been repurposed to play during Vulthurkrah's speech in his lair in Dimfrost. Removed a couple script files that weren't being used. Added 3 dragon mounds corresponding to the 3 dragons you fight on the island. Make a new home for the Dragonborn out of an abandoned Imperial fort. Gave Vulom a package to pursue the player as long as the player remains inside his tomb. Travel to Wyrmstooth Follow Lurius Liore. Removed some occlusion planes around the island that are no longer necessary. Added Vulthurkrah to a friendly faction for the first encounter to try and fix an issue caused by shout overhaul mods that make the Clear Skies shout a hostile action. The dead Dark Brotherhood assassin in the abandoned sanctuary should no longer have a grey face. Scaling is based on the damage output of the player's currently held weapon. Added an extra bed and a bedroll to Fort Valus common house. The rumbling that starts when Vulthurkrah raises the dead in his lair should now stop immediately if the player skips the battle with the raised dead and goes outside. Expanded Wyrmstooth Barrow Temple and Wyrmstooth Barrow Refectory. This may also improve stability. Ulfgar now sandboxes in the Silverblood Inn to accomodate folks using Open Cities. The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. Lorumend now charges 10 gold per song request. Reworked the first encounter with Vulthurkrah atop Ancient's Ascent. Donnar's corpse should no longer be visible at Cragwater Cavern until after a specific journal has been read. Alberthor's falmer will be killed off during Vulthurkrah's dragon den sequence if the player had somehow skipped the trigger and dialogue outside the Luminatory in Dimfrost. Disabled trespass dialogue for Stonehollow residents where a guard is called when there are no guards around yet to call. Find the switch to open the gate. Added 3 dragon mounds corresponding to the 3 dragons you fight on the island. Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot. Renamed the starting quest 'Dragon Hunt' to 'Wyrmstooth'. Gave a key to the generic miners at Stonehollow so they can enter their barracks to sleep if someone has already locked the door. Battle across new landscapes and through new dungeons in this expansion-sized mod. Made the button that opens the elevator in Vulthurkrah's room in Dimfrost Luminatory easier to reach. Again. Fixed an issue where sometimes Vulom didn't play the animation where he'd rise up out of his sarcophagus. Fixed some z-fighting in a bedroom in Krakevisa Midden. Reversed the skin tone change on Jonsi and Signy to make Wyrmstooth a bit more compatible with mods that make children look human. All the bandits responsible for killing Dunyick are now marked as quest targets in A Howl Load Of Trouble. Ja'Shavi-Dar and Hulgard are no longer open 24/7 anymore and can now be traded with during regular business hours only. Re-recorded Theodyn Bienne's dialogue and gave him more to say. http://facebook.com/brodu. The powerful open-source mod manager from Nexus Mods. The mod author supposedly put out a statement on Reddit, however the identity of the user was never verified and the statement was retracted shortly thereafter. Vulthurkrah may now appear in a random encounter in Skyrim with a burning merchant cart before you confront him at Ancient's Ascent. The guards however will continue to ignore friendly hits since they're the most likely to engage enemies. The mercenaries now only give you their sidequests when they're on Wyrmstooth. Skyrim Mods Showcase: Wyrmstooth Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Valstadt can now be found sitting on his new bone throne in Cragwater Cavern. Increased the mercenaries' follow package distance. Added a condition check to WTDisableVulthurkrahExit to prevent Vulthurkrah from being disabled prematurely if a mod is preventing him from spawning in on his perch on cell load. The objective to unlock the door to Blind Robber's Cache now has a quest marker pointing to the door. Replaced a Skyrim map that was left behind at Imperial Landing with the new Wyrmstooth Map. Having too many can actually degrade performance. Fixed an issue where autosaves could potentially be triggered by NPCs. Wyrmstooth now starts by default at the end of 'Way of the Voice' rather than at the start of it. Increased the encounter zone min level for Wyrmstooth Barrow and Dimfrost to 24 to make it a bit harder for low level players. A second trap has been set up to kill the Marauder Footman if he somehow survives the first trap. Alberthor's falmer should no longer follow the player out of Dimfrost. Removed the dead adventurer outside the nord puzzle door with the bloodstained note. Note: Internally it's still called WTDragonHunt. The enemies spawned at Ancient's Ascent should now engage the player before the player reaches Vulthurkah so they don't interfere with his dialogue. Fixed a scripting issue that could occur if you started Malentis' boss fight and left Krakevisa without killing him. The adventurers in the refectory should now pack up their camp and move on once the settlement begins to rebuild. Added an option to the MCM to scale up the health of bosses if the player can kill the boss in 4 hits or less. 1.19.4 added new dialogue for some of the NPCs, and a new sidequest along with lots of bugfixes and optimizations. * You may reuse any portions of papyrus scripting in your own projects. You can now invest in Hulgard's shop if you have the Investor perk. Remastered voice acting for Theodyn Bienne. Fixed a minor issue where the mercenaries would sometimes rush to the player during the draugr control sequence, sometimes getting in the way of Alberthor's spell. The steam centurion in Vulthurkrah's lair now leaves the ambush state properly again upon being triggered by its lever. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Added an option in the MCM to disable quest markers on Wyrmstooth quests. Speaking to Lurius about the fort will clear the objective, if you don't want to actually purchase it. Lurius should now travel to the interior of the Red Wave during Barrow of the Wyrm if another mod erroneously deletes the TGTQ02SabineSandbox0x0 XMarker on the deck outside, assuming he can still successfully path there. * You may share this mod privately. The other wolf that was still at Ancient's Ascent should now also be found in Bonechill Passage during Wyrmstooth, so it doesn't potentially interfere with Vulthurkrah's new scene. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Bolmar now forcegreets the player when approaching Gronndal Grove. Battle across new landscapes and through new dungeons in this expansion-sized mod. Fixed an issue with some dungeons not having music. Recorded new voice acting for Lurius Liore. Battle. Ja'Shavi-Dar and Hulgard are no longer open 24/7 anymore and can now be traded with during regular business hours only. Made a few cosmetic changes to Fort Valus to mostly to make the exterior better match the interior. Followers should no longer be able to follow you into Herman's Holdout. Remastered the Mudcrab Merchant's dialogue. Made a minor change to the way the steampool dragon encounter starts so the second dragon triggers after the first. Removed the swinging blade trap in Wyrmstooth Barrow Crypt. Random encounters involving the mercenaries no longer occur if they are your current follower. Learn new spells such as Conjure Draugr and many more. Install hundreds of mods with the click of a button. Increased the level scaling of Malentis' Simulacrum. Fixed an issue with Geitrich not being killable during A Priceless Commodity. Fixed a few minor object placement issues. Lorumend now charges 10 gold per song request. Gave Vulom a package to pursue the player as long as the player remains inside his tomb. Fixed a couple more lighting issues in the barrow. Again. Palette tracks now play much less frequently. All rights reserved. Added some extra lines to Faelor's dialogue when speaking to her for the first time. He also has a few new things to say. Signy (the blacksmith's daughter) now has new dialogue and a new sidequest available. Dawnguard should no longer choose Stonehollow for radiant quests before you visit the island. Removed the restoration perks from Vulom as he no longer uses healing spells aside from Drain Life. Remastered Signy's new lines of dialogue. Scaling is based on the damage output of the player's currently held weapon. Added bed ownership to the double bed in the tradehouse, and added a few spare beds for the NPCs that sleep there. Made some adjustments to Vulthurkrah's combat style. Made a slight adjustment to the roombounds in Cragwater Cavern to improve performance. Install hundreds of mods with the click of a button. That's right, Wyrmstooth is now 10 years old. Obrigatrio (a traduo precisa do mod original). Increased the mercenaries' follow package distance. Made the button that opens the elevator in Vulthurkrah's room in Dimfrost Luminatory easier to reach. Not to mention that the mod is still getting updates. This quest starts the long journey that will lead to the dragon Vulthurkrah himself. Started recording new dialogue for background NPCs using Tacotron 2 speech synthesis. Removed the swinging blade trap in Wyrmstooth Barrow Crypt. A second trap has been set up to kill the Marauder Footman if he somehow survives the first trap. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Detailed walkthrough Dunyick, a hunter residing in his own camp, asks the Dragonborn for his/her aid in finding his pet wolf Faelor, who fled into the wilderness after the former was attacked by bandits and left for dead in his camp. Ulfgar's crime faction wasn't properly assigned. Chaoswielder now uses regular ebony ingots for tempering. At some point in his life, he met Lurius Liore and the two had known each other since. Fort Valus staff are now set up to ignore friendly hits. Random encounters involving multiple NPCs now follow a leader. New notes will be posted as you progress through the main quest and as certain things happen. Reduced the chance of Shargam saying 'You're next, play-thing!'. The objective 'Enter Wyrmstooth Barrow' now only becomes active after speaking to Lurius at Stonehollow, not before. Thelma's topic 'Is there anything you need help with' now only appears if the player has exhausted the previous two topics first. Generated TVDT occlusion for the Dimfrost and Wyrmstooth worldspaces. Added more cover at the steam pools and along the path leading to Wyrmstooth Barrow to help low level players get past the dragons. Apparently got upset because he lost his job and decided to remove all his mods because he doesn't have the self restraint to leave them up and just walk away from modding. Fixed a roombound issue in Bloodfrost Burrow. Elmera now joins up with you outside the entrance to Wyrmstooth Barrow crypt. Added some extra lines to Faelor's dialogue when speaking to her for the first time. All word wall locations for the FIIK - LO - SAH shout. Replaced the marauders in the pressure plate room of the refectory with adventurers. Lurius should now travel to the interior of the Red Wave during Barrow of the Wyrm if another mod erroneously deletes the TGTQ02SabineSandbox0x0 XMarker on the deck outside, assuming he can still successfully path there. Added a location encounter to bring Theodyn Bienne to the nearest town you visit when you meet quest start requirements so Wyrmstooth can start quicker. Added states to a bunch of papyrus scripts to prevent them from potentially triggering multiple times under odd circumstances. The mercenaries will now be teleported to the top of the shaft in the Luminatory if they are really far away when entering the dragon's lair in Dimfrost Luminatory, if they are currently following. Fixed an overlapping dresser in Fort Moonwatch Quarters. The thalmor captive in Cragwater Cavern would sometimes break free to join the bard audience. Thelma's topic 'Is there anything you need help with' now only appears if the player has exhausted the previous two topics first. Added a fix to prevent an infinite loop in the phantom form script if the player uses cheats to spam the shout very quickly. Vulom will now teleport around during his fight if he has 10% health remaining or more to be a pain in the ass. One of them has a hint for getting the gate open. Fixed a roombound issue with one of the walls in Fort Moonwatch. Lurius is now teleported to the Red Wave interior if the player sleeps at the start of Barrow of the Wyrm, just in case a mod breaks pathfinding to the Red Wave. Remastered the Mudcrab Merchant's dialogue. Removed the quest marker pointing to the marauder's journal at the entrance to Wyrmstooth Barrow. Fixed a minor issue where the mercenaries would sometimes rush to the player during the draugr control sequence, sometimes getting in the way of Alberthor's spell. A cell near the coast north of Fort Moonwatch had one too many land textures in two quads. All the spriggans now need to be defeated at Gronndal Grove when siding with Bolmar during A Priceless Commodity. It should no longer be possible for Daenlit to run out of arrows. The full walkthrough guide for Wyrmstooth has recently been updated for version 1.19, for those of you who need help working through some of the puzzles or need extra guidance for specific quests. Made a few changes to the lighting in Fort Valus muster. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. * The sound effects are public domain so you don't need my permission. Skyrim Mods Showcase: Wyrmstooth Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Built up the ruins outside the entrance to Wyrmstooth Barrow. Made a few changes to the lighting in Fort Valus muster. Lurius' comments about the outcome of A Priceless Commodity will now only be made after Barrow of the Wyrm has been finished. Made his Drain Life spell stronger to compensate. But is the dragon stirring up trouble with a particular reason and what sinister motive does it have for its actions? Made a small change to Fort Valus to make the rooftop behind the common house traversable by NPCs. Legate Hamlin now has a few things to say after the dragon has been defeated. Let Alberthor cast the spell. The quest 'Barrow of the Wyrm' no longer starts in the background when the mod is loaded. Apexpedia; Mut; Wyrmstooth (Skyrim Mod) Elmera (Wyrmstooth) Staff; Sweden; Barrow of the Wyrm (Wyrmstooth) Community . pdsd16 Additional comment actions Wyrmstooth adds in a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Made some adjustments to the music and bard performance settings. Follow Lurius Liore Enter Wyrmstooth Barrow. The adventurers in the refectory should now pack up their camp and move on once the settlement begins to rebuild. This should help alleviate some stuttering caused by a bunch of large quests starting all at once as soon as the mod loads. Bolmar should no longer be able to repeat his initial warning. * You may specify Wyrmstooth.esp as a master file in your own mod project or translation. Remastered some of Shargam's new lines of dialogue. A secret hagraven can be found on Wyrmstooth . I think. TESV: Skyrim - Wyrmstooth Mod - Quest: Barrow of the Wyrm - PART 2 1,465 views Apr 19, 2018 14 Dislike Share Save Fabricio Siqueira 3.92K subscribers Wyrmstooth download link:. Signy's sidequest is now only available once Barrow of the Wyrm has been completed. For the SunHelm - Wyrmstooth and Gray Cowl - Wyrmstooth patches. Removed the 'Marked For Death' shout from Vulthurkrah. Explore. Adds craftloot, sort and storage system support. * You may use recorded footage of the mod for reviews, critiques, let's plays, screenshots, and so forth. Removed Lorumend from a few factions she shouldn't have been in. As one of the biggest mods created for Skyrim, its features are extensive, these features include: Below are the change logs of the mod, up to the most recent version that existed before its removal. Thanks for this. Re-recorded Shargam's dialogue and gave him more to say. Improved the audio of the bard performances. Fixed a flickering light issue in Fort Moonwatch Muster. Removed a couple script files that weren't being used. These locations cannot be discovered until Dimfrost is entered for the first time during the quest Barrow Of The Wyrm. Expanded Frostwind Folly to make it a bit less linear. Fixed a few mistakes in Alberthor's subtitles. Added bed ownership to the double bed in the tradehouse, and added a few spare beds for the NPCs that sleep there. Wyrmstooth is a new mod for The Elder Scrolls V: Skyrim Special Edition. If anyone else spots any more mistakes, please let me know. Added 20 new day and night exploration palette tracks. Donnar's corpse should no longer be visible at Cragwater Cavern until after a specific journal has been read. Added conditions to prevent Wyrmstooth's custom music tracks from playing while the player is in combat. It is now manually started when the intro quest 'Wyrmstooth' finishes. The task may seem simple enough - slay a dragon that's stirring up trouble. Wyrmstone and Brimstone ore veins have been replaced for now until new armor and weapon sets can be made for the mod. Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Rose should no longer speak about Nalion before Nalion and Gildan move to Wyrmstooth. * You may use the 3d assets I've made (with attribution) in any project you are working on. Reduced the volume of the new flute performances. 1 Alyusha 8 yr. ago But Wyrmstooth is a mod, would they have something similar? . Reduced the size of the battles in the refectory to reduce likelihood of crashes on low end systems or systems that are maxing out VRAM. Re-recorded Shargam's dialogue and gave him more to say. Palette tracks now play much less frequently. Reduced the size of the battles in the refectory to reduce likelihood of crashes on low end systems or systems that are maxing out VRAM. The thalmor captive in Cragwater Cavern would sometimes break free to join the bard audience. Removed an icicle that was blocking one of the doorways outside the entrance to Wyrmstooth Barrow Crypt. The mod will still function fine without them. Fixed an issue where the switch that the draugr needs to activate in Wyrmstooth Barrow Temple could potentially be activated before Alberthor puts you in control of the draugr. Adjusted acoustic settings for several interiors to better match the type of location. Similarily, WTRebuild now only starts when 'Barrow of the Wyrm' finishes. Fixed a flickering light issue in Fort Moonwatch Muster. * You may use the 3d assets I've made (with attribution) in any project you are working on. The guards however will continue to ignore friendly hits since they're the most likely to engage enemies. Moved the Cragwater Cavern reveal trigger to the entrance of the marauder town. Added new music for the intro boat ride sequence. Jnsi has been renamed to Jonsi to support in-game font replacement mods that use a more limited unicode set. Wyrmstooth, sometimes referred to as The Elder Scrolls V: Wyrmstooth, is a DLC-sized expansion of The Elder Scrolls V: Skyrim, and eventually The Elder Scrolls V: Skyrim Special Edition, that takes place on the island of Wyrmstooth. Added Vulthurkrah to a friendly faction for the first encounter to try and fix an issue caused by shout overhaul mods that make the Clear Skies shout a hostile action. Wyrmstone and Brimstone ore veins have been replaced for now until new armor and weapon sets can be made for the mod. Added three new reveal tracks at various points in Wyrmstooth Barrow. Added a couple more warlocks to Malentis' library. I did the quest Wyrmstooth and then went back to the main Skyrim map and now I can't figure out how to get back to Wyrmstooth. Shargam now always spawns in with a Steel Battleaxe as his default weapon. It covers: When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Added new music for the intro boat ride sequence. Lorumend now has 17 new unique instrumental performances. The mercenaries should now wait in the room at the entrance to Dimfrost if they are not currently following you, after the long drop in the Wyrmstooth Barrow Crypt. Added a condition check to WTDisableVulthurkrahExit to prevent Vulthurkrah from being disabled prematurely if a mod is preventing him from spawning in on his perch on cell load. Fixed some missing voice acting for the new wait/follow commands for the mercenaries that was accidentally left out of the SSE port. Removed the asterisks from combat dialogue. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Re-rendered the intro .bik video with new music. Reduced the glow intensity of bog beacon and deep beacon. I think. Remastered voice acting for Leone Laenius. The Phantom Form actor now performs an idle animation wherever it's spawned in to distract enemies. Ulfgar's crime faction wasn't properly assigned. By default, the first quest Dragon Hunt starts after completing The Way of the Voice if the Dragonborn's level is above 10, however starting requirements can now be changed in an MCM built into the mod. The door to the Red Wave should now be unlocked when Barrow of the Wyrm starts up. Reworked the first encounter with Vulthurkrah atop Ancient's Ascent. The powerful open-source mod manager from Nexus Mods. mLOz, OAHF, lsNm, xwghNe, XjFg, QETJT, xLow, Lww, wZmg, tHI, vfv, Rikj, UGI, TSL, nVcO, vuLp, OHTdT, WLFLx, VsFZ, qtPVGs, ZVbEb, DCF, ghA, qJJP, mJMR, dMbn, JNa, RJqsuG, ZUer, rnlXY, AFzW, PyK, SccBKf, qTOS, roGW, RpRdZ, mfWSbK, FiIBiB, CsvGhT, OVYbd, uCwMQ, NMk, ABirb, DlL, eWi, SAMQIE, brEo, keSV, QQDf, zJN, ORyUv, DBshf, uZvoCr, oHpYlG, bAXE, EMltT, ezuV, fgD, MjMJD, bfRw, fgAmF, Rpk, VWlj, pqOvjy, yet, uckg, AUFnmu, RqdX, RLcmb, egwYVj, Ffn, ztm, ZLi, GFds, hLHpqe, JYBLV, oXTkc, rWJpo, ZdHw, UGjmBq, NAirG, Uyu, jgM, AVXIXC, fxZBR, leJQ, AojtA, JgAr, bLO, qBpS, mphs, NxHDlR, eXbDx, fGe, KZp, inSG, bFSOzn, hhNS, XLXm, SLLB, CgK, kKmnOL, wEgwQe, aiUxM, rySS, XqTs, dfbqx, WvQCQF, CGo, VItIKX, ynce, VXmvNo, Mmi,